Game broadcasting within a LAN

In this article we will look at how you can set up broadcasting within a LAN environment using OBS Studio and NGINX. This can be very useful in some development scenarios. For example, you may wish to demonstrate your game at an exhibition, and want to show your broadcast stream on a big TV. Connecting … Continue reading Game broadcasting within a LAN

Creating a simple character. Pt 1/4 – Initial Setup

In this four(ish) part tutorial, we'll look at how to create a simple third person character in Lumberyard 1.9. In this inaugural post, we will go over the files involved, the tools we will be using, and finally set up a basic character which will play an idle animation. The following few posts will take … Continue reading Creating a simple character. Pt 1/4 – Initial Setup

Shipping your game with Amazon Lumberyard

This guide takes a detailed look at the end to end build process involved in creating a packaged game build with Amazon Lumberyard. A packaged build is a standalone version of your game which can be distributed to friends, publishers or players. At the time of writing, the packaging process is entirely command line driven … Continue reading Shipping your game with Amazon Lumberyard

Setting up a networked entity

In this tutorial, we’ll look at how to use Lumberyard’s awesome networking system, GridMate, to create a basic networked entity. GridMate will synchronise the position and orientation of an entity between multiple networked clients. This is mostly a lesson on concepts, with a small bit of actual work for you to do to try it … Continue reading Setting up a networked entity