Lumberyard and NetCode

In this blog, I present a high-level overview about how we at Third Kind Games developed our NetCode using Amazon's Lumberyard engine, to facilitate responsive and secure multiplayer experiences. ¬†Whilst there are several elements that go into the development of NetCode, today, I'll be focusing on two components of Lumberyard that help us achieve this, … Continue reading Lumberyard and NetCode

Developing ‘The D.R.G. Initiative’ with Lumberyard

Earlier this week, I gave a live webinar on our experience so far with Lumberyard, as part of Amazon's Gaming Webinar Series. It was great to be invited to give a talk with Amazon, and I'm very grateful for the opportunity. 8 months in to development of SlingShot Cartel's 'The D.R.G. Initiative', I gave a brief … Continue reading Developing ‘The D.R.G. Initiative’ with Lumberyard