Earlier this week, I gave a live webinar on our experience so far with Lumberyard, as part of Amazon’s Gaming Webinar Series. It was great to be invited to give a talk with Amazon, and I’m very grateful for the opportunity.
8 months in to development of SlingShot Cartel’s ‘The D.R.G. Initiative’, I gave a brief overview of the team’s experience using Amazon Lumberyard in a real-world project. I reviewed some of the new systems that Amazon have introduced, talked about the challenges we have faced along the way, and gave hints and tips on how to make a multiplayer online game in the engine.
Here are the slides that I talked through:DRG_CaseStudy
Let us know about your experiences too! It would be great to hear how you are using the new systems, any best working practices you have discovered, and any tips you can share.
If you’d like to hear more about ‘The D.R.G. Initiative’, and for a chance to take part in our public beta programme later this year, please sign up at http://www.thedrginitiative.com, and don’t forget to sign up to this blog to get our latest updates on Lumberyard and game dev.
Happy game dev everyone!