One of the first tools that we developed in-house was used to distribute test builds of DRG before release. We called it Beam, which naturally comes from the U.F.O. tractor beams which are used to move the build from the servers to the desktop. The tool was initially built in around two weeks over the … Continue reading The beauty of tools development – Pt 2/3 Beam
Author: Darren Bowen
The beauty of tools development – Pt 1/3
A few years back I was heading up an in-house team of tools specialists at a major video game publisher. We created a huge range of applications, everything from behind the scenes automation to fully-blown level editors and content creation tools. You won't be surprised to hear then that I've always stood by the importance of … Continue reading The beauty of tools development – Pt 1/3
How to run the Lumberyard Unit Tests
The Lumberyard engine ships with over 2000 unit tests, in this guide we'll take a brief look at how to run these tests and debug them should they fail. Why might you want to do this you ask? Well, one of the great things about Lumberyard is that the license grants you access to the … Continue reading How to run the Lumberyard Unit Tests
Shipping your game with Amazon Lumberyard
This guide takes a detailed look at the end to end build process involved in creating a packaged game build with Amazon Lumberyard. A packaged build is a standalone version of your game which can be distributed to friends, publishers or players. At the time of writing, the packaging process is entirely command line driven … Continue reading Shipping your game with Amazon Lumberyard