Using PowerShell to Parse Log Files

This is a very short and sweet blog on a neat few lines of PowerShell I have been using to help focus on what matters in the output The D.R.G. Initiative creates. $AbsoluteFilePath = "C:\SomeLogFileFromYourGame.log" if([System.IO.File]::Exists($AbsoluteFilePath)) { gc $AbsoluteFilePath -wait | where {($_ -match "Error") -or ($_ -match "Assert"))} | Tee-Object -file "C:\SomeOutputFile.customlog" } That's … Continue reading Using PowerShell to Parse Log Files

User Defined Languages in Notepad++ for Syntax Highlighting in Log Files

Use syntax highlighting to help parse log files

Well holy smokes Batman... ... this is a useful little tip! I have just had the realisation that I can use the User Defined Language Tool in Notepad++ to enable syntax highlighting and make parsing the .log files from our game *much* easier. Lumberyard, and indeed The D.R.G. Initiative both kick out a lot of … Continue reading User Defined Languages in Notepad++ for Syntax Highlighting in Log Files

I’m Not Your Buddy, Pal

At Third Kind Games, we made the decision to not employ a rigorous (and often tedious) buddy review system - rather, we have relied on other methods of ensuring code quality: Swarm tightly integrated into our Slack messaging system Programmers are responsible for understanding when they need help or advice, whether in their own systems or … Continue reading I’m Not Your Buddy, Pal

In LOD We Trust – Static Mesh LODs

This post will give you a simple run-down of some of the static mesh LOD features provided by Lumberyard, which Third Kind Games will be using in our new title: The D.R.G. Initiative. A lot of this blog post is pulled from the Amazon documentation and collated together for ease of reference. There will be a future … Continue reading In LOD We Trust – Static Mesh LODs

Creating a simple character. Pt 1/4 – Initial Setup

In this four(ish) part tutorial, we'll look at how to create a simple third person character in Lumberyard 1.9. In this inaugural post, we will go over the files involved, the tools we will be using, and finally set up a basic character which will play an idle animation. The following few posts will take … Continue reading Creating a simple character. Pt 1/4 – Initial Setup