In LOD We Trust – Static Mesh LODs

This post will give you a simple run-down of some of the static mesh LOD features provided by Lumberyard, which Third Kind Games will be using in our new title: The D.R.G. Initiative. A lot of this blog post is pulled from the Amazon documentation and collated together for ease of reference. There will be a future … Continue reading In LOD We Trust – Static Mesh LODs

Creating a simple character. Pt 1/4 – Initial Setup

In this four(ish) part tutorial, we'll look at how to create a simple third person character in Lumberyard 1.9. In this inaugural post, we will go over the files involved, the tools we will be using, and finally set up a basic character which will play an idle animation. The following few posts will take … Continue reading Creating a simple character. Pt 1/4 – Initial Setup