Automating the operation of EC2 services

In this blog, I present a method by which we at Third Kind Games use AWS and associated APIs to manage and run our dedicated servers during game development; the aim of which being to allow all of us to launch our code in the cloud without the need for training or lengthy steps in … Continue reading Automating the operation of EC2 services

Shipping your game with Amazon Lumberyard

This guide takes a detailed look at the end to end build process involved in creating a packaged game build with Amazon Lumberyard. A packaged build is a standalone version of your game which can be distributed to friends, publishers or players. At the time of writing, the packaging process is entirely command line driven … Continue reading Shipping your game with Amazon Lumberyard