Setting up a networked entity

In this tutorial, we’ll look at how to use Lumberyard’s awesome networking system, GridMate, to create a basic networked entity. GridMate will synchronise the position and orientation of an entity between multiple networked clients. This is mostly a lesson on concepts, with a small bit of actual work for you to do to try it … Continue reading Setting up a networked entity

Creating a simple switchable light

Learn how to create a simple switchable light source in Amazon Lumberyard, that can be switched on and off via gameplay events. There are a few other ways to build this, such as communicating directly with the light request bus from Lua, bypassing the need for a Simple State component. However, the solution shown here … Continue reading Creating a simple switchable light