What Is A Thread Context And What Can I Do With It? A Thread Context is a global structure that stores data specific to the current thread, it can be referenced and modified without having to synchronise with other threads. What should go in the context is up to you and the needs of your … Continue reading Introducing A Thread Context
Tag: Game Engine
Creating level maps in Amazon Lumberyard using satellite data
Here's a quick tutorial on how you can create very quick prototype maps in Lumberyard, using actual real-world satellite data. There's a lot you can do with this method, particularly if you don't have access to expensive terrain generating software, and it's a perfectly adequate method to use to create levels since Lumberyard's terrain tools … Continue reading Creating level maps in Amazon Lumberyard using satellite data