Bark at the Moon: Better Lua Logging

In this micro-blog, I'll showcase how we at Third Kind Games implemented better logging in our Lua scripts. In order to log something to TTY from Lua you'll typically do that following: Debug.Log("Output to TTY please!") Which is OK and will do what it says, however, in order to disable that particular piece of logging, … Continue reading Bark at the Moon: Better Lua Logging

Creating a simple switchable light

Learn how to create a simple switchable light source in Amazon Lumberyard, that can be switched on and off via gameplay events. There are a few other ways to build this, such as communicating directly with the light request bus from Lua, bypassing the need for a Simple State component. However, the solution shown here … Continue reading Creating a simple switchable light