Let’s Play – How Designers Can Benefit from Playing More Games

This blog post has been written to encourage game designers to play more games and to highlight what game design tips and tricks can be learned along the way. Mastering a Game There is a wealth of knowledge to be gained from learning how to play a game well.  Whether this is 100%-ing your favourite … Continue reading Let’s Play – How Designers Can Benefit from Playing More Games

Creating level maps in Amazon Lumberyard using satellite data

Here's a quick tutorial on how you can create very quick prototype maps in Lumberyard, using actual real-world satellite data. There's a lot you can do with this method, particularly if you don't have access to expensive terrain generating software, and it's a perfectly adequate method to use to create levels since Lumberyard's terrain tools … Continue reading Creating level maps in Amazon Lumberyard using satellite data

User Defined Languages in Notepad++ for Syntax Highlighting in Log Files

Use syntax highlighting to help parse log files

Well holy smokes Batman... ... this is a useful little tip! I have just had the realisation that I can use the User Defined Language Tool in Notepad++ to enable syntax highlighting and make parsing the .log files from our game *much* easier. Lumberyard, and indeed The D.R.G. Initiative both kick out a lot of … Continue reading User Defined Languages in Notepad++ for Syntax Highlighting in Log Files

Automating the operation of EC2 services

In this blog, I present a method by which we at Third Kind Games use AWS and associated APIs to manage and run our dedicated servers during game development; the aim of which being to allow all of us to launch our code in the cloud without the need for training or lengthy steps in … Continue reading Automating the operation of EC2 services

Developing ‘The D.R.G. Initiative’ with Lumberyard

Earlier this week, I gave a live webinar on our experience so far with Lumberyard, as part of Amazon's Gaming Webinar Series. It was great to be invited to give a talk with Amazon, and I'm very grateful for the opportunity. 8 months in to development of SlingShot Cartel's 'The D.R.G. Initiative', I gave a brief … Continue reading Developing ‘The D.R.G. Initiative’ with Lumberyard

Serialising Data to JSON or XML in Lumberyard

Just a short one this week, as we're super busy on our next milestone. Here's a quick and easy way to serialise your data to disc, and later retrieve it, using Amazon Lumberyard. I'll add a great big caveat that this is using old CryEngine systems and is therefore highly likely to be deprecated in … Continue reading Serialising Data to JSON or XML in Lumberyard