Here's a quick tutorial on how you can create very quick prototype maps in Lumberyard, using actual real-world satellite data. There's a lot you can do with this method, particularly if you don't have access to expensive terrain generating software, and it's a perfectly adequate method to use to create levels since Lumberyard's terrain tools … Continue reading Creating level maps in Amazon Lumberyard using satellite data
Tag: Tutorial
How to run the Lumberyard Unit Tests
The Lumberyard engine ships with over 2000 unit tests, in this guide we'll take a brief look at how to run these tests and debug them should they fail. Why might you want to do this you ask? Well, one of the great things about Lumberyard is that the license grants you access to the … Continue reading How to run the Lumberyard Unit Tests
In LOD We Trust – Static Mesh LODs
This post will give you a simple run-down of some of the static mesh LOD features provided by Lumberyard, which Third Kind Games will be using in our new title: The D.R.G. Initiative. A lot of this blog post is pulled from the Amazon documentation and collated together for ease of reference. There will be a future … Continue reading In LOD We Trust – Static Mesh LODs
Game broadcasting within a LAN
In this article we will look at how you can set up broadcasting within a LAN environment using OBS Studio and NGINX. This can be very useful in some development scenarios. For example, you may wish to demonstrate your game at an exhibition, and want to show your broadcast stream on a big TV. Connecting … Continue reading Game broadcasting within a LAN
Creating a simple character. Pt 1/4 – Initial Setup
In this four(ish) part tutorial, we'll look at how to create a simple third person character in Lumberyard 1.9. In this inaugural post, we will go over the files involved, the tools we will be using, and finally set up a basic character which will play an idle animation. The following few posts will take … Continue reading Creating a simple character. Pt 1/4 – Initial Setup
Shipping your game with Amazon Lumberyard
This guide takes a detailed look at the end to end build process involved in creating a packaged game build with Amazon Lumberyard. A packaged build is a standalone version of your game which can be distributed to friends, publishers or players. At the time of writing, the packaging process is entirely command line driven … Continue reading Shipping your game with Amazon Lumberyard
Setting up a networked entity
In this tutorial, we’ll look at how to use Lumberyard’s awesome networking system, GridMate, to create a basic networked entity. GridMate will synchronise the position and orientation of an entity between multiple networked clients. This is mostly a lesson on concepts, with a small bit of actual work for you to do to try it … Continue reading Setting up a networked entity
Creating a simple switchable light
Learn how to create a simple switchable light source in Amazon Lumberyard, that can be switched on and off via gameplay events. There are a few other ways to build this, such as communicating directly with the light request bus from Lua, bypassing the need for a Simple State component. However, the solution shown here … Continue reading Creating a simple switchable light