In LOD We Trust – Static Mesh LODs

This post will give you a simple run-down of some of the static mesh LOD features provided by Lumberyard, which Third Kind Games will be using in our new title: The D.R.G. Initiative. A lot of this blog post is pulled from the Amazon documentation and collated together for ease of reference. There will be a future … Continue reading In LOD We Trust – Static Mesh LODs

Creating a simple character. Pt 1/4 – Initial Setup

In this four(ish) part tutorial, we'll look at how to create a simple third person character in Lumberyard 1.9. In this inaugural post, we will go over the files involved, the tools we will be using, and finally set up a basic character which will play an idle animation. The following few posts will take … Continue reading Creating a simple character. Pt 1/4 – Initial Setup

Shipping your game with Amazon Lumberyard

This guide takes a detailed look at the end to end build process involved in creating a packaged game build with Amazon Lumberyard. A packaged build is a standalone version of your game which can be distributed to friends, publishers or players. At the time of writing, the packaging process is entirely command line driven … Continue reading Shipping your game with Amazon Lumberyard

Setting up a networked entity

In this tutorial, we’ll look at how to use Lumberyard’s awesome networking system, GridMate, to create a basic networked entity. GridMate will synchronise the position and orientation of an entity between multiple networked clients. This is mostly a lesson on concepts, with a small bit of actual work for you to do to try it … Continue reading Setting up a networked entity

Creating a simple switchable light

Learn how to create a simple switchable light source in Amazon Lumberyard, that can be switched on and off via gameplay events. There are a few other ways to build this, such as communicating directly with the light request bus from Lua, bypassing the need for a Simple State component. However, the solution shown here … Continue reading Creating a simple switchable light